
- UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ HOW TO
- UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ WINDOWS 10
- UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ SOFTWARE
- UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ CODE
png’s.Ĭlick File>Load File and open “kingfisher”. Asset Studio is much easier to use and will export files as.

UABE is more direct and will export files as. This is where we can either use UABE or Asset Studio. unit圓D bundle files named “Kingfisher_ModelUnpacked” and “Kingfisher_TextureUnpacked”. Click Yes.ĭo this for “kingfisher” and “kingfisher_tex_base” and save the unpacked files to the Kingfisher folder as. You should have this window pop up:Ĭlick on File>Open and select the bundle you want to open. Start up Unity Bundle Asset Extractor (UABE). If you are only interested in exporting assets skip to Step 5 and use Asset Studio. Note: This step is necessary in order to use UABE and later import modified files into Unity Asset Bundles. In our case it is “kingfisher” and “kingfisher_tex_base” respectively. The model bundle is the file with the name of the unit, and the texture bundle is the file with “UNIT_tex_XXXX”. We will need to find the model and texture bundles.
UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ WINDOWS 10
These files are listed in Windows 10 as the “File” file type.
UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ CODE
Will something bad happen though? Probably not, but please keep it in mind.Ī Unity Asset Bundle (UAB) is exactly what it sounds like, a bundle of files and code that WOTS and other games use for in game assets. There are always risks that come with modifying software. WOTS unity bundles are KillerFishGames assets, so please refrain from distributing modified Unity Bundles.Īlso Note: I am not responsible for anything that goes wrong when you modify the game. Note: This guide is intended for personal use only.
UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ SOFTWARE
UNITY ASSETS BUNDLE EXTRACTOR EXPORT TO OBJ HOW TO
A Blender render of the Kingfisher using extracted files.This guide aims to demonstrate the tools necessary for importing/exporting assets within War on the Sea’s unit files and how to modify textures. png!įigure 4.” Kingfisher_ModelUnpacked” opened in UABE, seen through the info window.įigure 5. Select “T_OS2U_Kingfisher_D” and click on Plugins>Export to. Open the file “Kingfisher_TextureUnpacked.unit圓D” and repeat. Repeat until you have all the mesh files you need. Select the mesh you want to export and click on Plugins>Export to. A new window will show you the files within the bundle. With the file “Kingfisher_ModelUnpacked.unit圓D” opened, click on “info”. “Kingfisher” in Asset Studio with the Kingfisher Airframe mesh selected. Go to Export>Selected Assets and save it. Since we only want to extract the texture, we will select “T_OS2U_Kingfisher_D”.

At first, it will appear that there is nothing in the hierarchy but click on the Asset List tab and there should be 4 files previewed. Select “Graphic” and Model>Export Selected Objects (split). You should see a file in the hierarchy with a nonsensical name. Select the Asset List tab and select any asset for a preview.

Step 5: Exporting assetsThis is where we can either use UABE or Asset Studio.
